Sublime
An inspiration engine for ideas
The first school is represented by “classic designers,” such as my friends Dieter Rams and Kenji Ekuan, the late Ettore Sottsass, Jr., Mario Bellini, and Jonathan Ives. These designers can run their own studios or be corporate stars. Ten or fifteen years ago, I would have included myself in this group. This school’s approach to design is both logic
... See moreHartmut Esslinger • A Fine Line
“The fundamental thing that Linear did differently was this idea of being highly opinionated,” she says. “They understood that, the truth is, most companies have no idea what the right software development process is,” Zhan says. “The subset who do would much prefer focusing on building their product than dedicating time to shaping this process—cu
... See moreKarri Saarinen • Designing for the Developers



The Decider should have been in the room.
Braden Kowitz • Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days
Kinopio’s Design Principles
pketh.org
Sam Peitz - The intersection of art and product
youtube.comTo break it down more tangibly, let’s look at some examples of levels and appropriate responsibilities:
Designer Lvl 1: Design a form that lets people edit their profile. Pretty scoped—assumes there is a profile, and that the solution takes the shape of a form.
Design... See more
Julie Zhuo • How to Work with Designers
Linear’s founders want to do more than support better software creation. They want to bring back a sense of dignity to software creation, a job that today, Saarinen observes, can feel disconnected from a larger purpose. They want software engineers to feel satisfaction with and control over their work, something overreliance on project managers ha
... See more