Sublime
An inspiration engine for ideas
The first school is represented by “classic designers,” such as my friends Dieter Rams and Kenji Ekuan, the late Ettore Sottsass, Jr., Mario Bellini, and Jonathan Ives. These designers can run their own studios or be corporate stars. Ten or fifteen years ago, I would have included myself in this group. This school’s approach to design is both logic
... See moreHartmut Esslinger • A Fine Line




Primer on how we design at @linear:
The main point is that the design is only a reference, never any kind of deliverable itself, so the way it's constructed doesn't really matter.
1. We screenshot the app and design on top of
2. Simple design system that has mostly colors, type and some basic components (rest you can screenshot/recreate)
3. We ... See more
“The fundamental thing that Linear did differently was this idea of being highly opinionated,” she says. “They understood that, the truth is, most companies have no idea what the right software development process is,” Zhan says. “The subset who do would much prefer focusing on building their product than dedicating time to shaping this process—cu
... See moreKarri Saarinen • Designing for the Developers

We've been thinking a lot about this in the context of @linear. Linear is often described as "opinionated", but "purpose-built" is a much better way to describe it (h/t @karrisaarinen)
Most issue trackers out there are general-purpose tools. They are endlessly flexible to support any use case. They treat task management as the end goal.
Linear i... See more
Julian Lehrx.comSam Peitz - The intersection of art and product
youtube.comCompeting with giants: An inside look at how The Browser Company builds product | Josh Miller (CEO)
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