Sublime
An inspiration engine for ideas
🤯 o1-mini… I took @RayFernando1337’s shared chat and merely asked for improvements before I implemented in xcode and got this… never seen anything output so much uninterrupted code/content!
https://t.co/2xALz3a143 https://t.co/dYA9NqQZoF
Austin S. Linx.comPlaying more with ChatGPT codex & I love it
A few major strengths vs other async coding agents
1. WORKS IN A MOBILE APP
Infinitely smoother than Devin on web & Replit mobile. Or any of the other artifact style builders Lovable Bolt, v0 etc
2. Way... See more
Nick Dobosx.comBeen in Monk mode and missed the MCP and Manus TL barrage. i am averaging about 10k LoC a day per project on 3 projects simultaneously and id say 90% no slop. when slop happens i have to go in an deslop by hand / completely rewrite but so far its a reasonable tradeoff. this is still so wild to me that this works at all. this is also the first time... See more
xjdrx.comI'm fine tuning the river mesh UVs using a simple scrolling shader. It involves creating a lot of different sized rivers under different conditions to look for trouble spots.
#proceduralGeneration
https://t.co/S9V97FX32f https://t.co/7fj3PwWuW3
Protopop Gamesx.comWebGL2 3D engine built from scratch
I made it to benchmark 3D on web without any libraries, achieving a smooth 120FPS and scoring 4 x 100 in Lighthouse.
Code below
Also, the whole JavaScript is only 10kb.
Rain shader from... See more
Michal Zalobnyx.com@Gavmn I made a variable blur that doesn't use private APIs (I don't think)
https://t.co/SqScdkge7m
Edward Sanchezx.commandatory plug under a popular tweet😝
hey, I'm a solo indie game developer, working on a brutal retro FPS game BEHEADER. It's made in my fully custom game engine!
I don't have a steam page yet but you can check out my devlogs on youtube or... See more
Jakub Tomšůx.comScott D
@scott
