Sublime
An inspiration engine for ideas
The Carmack Plan
garbagecollected.orgcreate an arbitrary 3-D world with Internet play. Carmack began the project as he often did, by reading as much research material as he could gather. He paid thousands of dollars for textbooks and papers, but everything was purely academic.
David Kushner • Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture
What if, Carmack thought, instead of redrawing everything, I could figure out a way to redraw only the things that actually change? That way, the scrolling effect could be rendered more quickly.
David Kushner • Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture
Making a game, writing code, for Carmack, was increasingly becoming an exercise in elegance: how to write something that achieved the desired effect in the cleanest way possible.
David Kushner • Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture
While Carmack was exceptionally talented in programming, Romero was multitalented in art, sound, and design.