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Yu-kai Chou Actionable Gamification: Beyond Points, Badges, and Leaderboards

Building SimCity: How to Put the World in a Machine (Game Histories)

Chaim Gingold

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For the Win: How Game Thinking Can Revolutionize Your Business

Dan Hunter

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Theory of Fun for Game Design

Raph Koster

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Theory of Fun for Game Design

Raph Koster

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Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture

David Kushner

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The Art of Game Design: A book of lenses

Jesse Schell

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Designing Games: A Guide to Engineering Experiences

Tynan Sylvester

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The Art of Game Design: A Book of Lenses, Second Edition

Jesse Schell

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