Sublime
An inspiration engine for ideas
The most important skill for a game designer is listening.
Schell • The Art of Game Design: A book of lenses
players? Can these be improved? • What pleasures are missing from your experience? Why? Can they be added?
Schell • The Art of Game Design: A book of lenses
The endgame was the same for everyone: Growth at any cost. Scale above all. Disrupt, then dominate.
Anna Wiener • Uncanny Valley: A Memoir
While Carmack was exceptionally talented in programming, Romero was multitalented in art, sound, and design.
David Kushner • Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture
- Some individual writers have been able to build personal brands, such as Ben Thompson of [Stratechery](https://stratechery.com/... See more
Chris Best • Writers Writing, Readers Reading, Creators Creating
None of those statements proved to be accurate.
Reeves Wiedeman • Billion Dollar Loser: The Epic Rise and Spectacular Fall of Adam Neumann and WeWork
What could keep this game from being great? • How can we stop that from happening?
Schell • The Art of Game Design: A book of lenses
Sadie knew that the key to making a video game on limited resources was to make the limitations part of the style.