Sublime
An inspiration engine for ideas

One design rule I follow is to “use fewer borders”.
Because there’s less noise and better ways to organise UI.
But there’s one rectangle you should never remove the borders from.
Tomorrow, I’ll reveal that rectangle to ~7k UX designers, content designers and... See more

some of the things that we subconsciously think about when building interfaces https://t.co/CLAPRkc5TG
Rule of thumb: Ideas and feature requests should be understood, but not obeyed.
Rob Fitzpatrick • The Mom Test: How to talk to customers & learn if your business is a good idea when everyone is lying to you
My advice is always to wireframe a screen and then annotate that wireframe before moving on to the next.
Irene Pereyra • Universal Principles of UX: 100 Timeless Strategies to Create Positive Interactions between People and Technology (Rockport Universal)
Andrej Karpathy explains why human-AI collaboration often fails: we've got the workflow backwards and the bottleneck wrong.
He points out that when working with AI, there's a clear pattern. The AI generates solutions quickly while humans verify the output. The goal is making this loop as fast as possible to get real... See more
Aishx.comFuller is something of a philosopher of digital design; his podcast “Scratching the Surface” canvasses experts in the field. In the past decade, he argues, a “user-centered” approach to design has been replaced by what he has taken to calling a “corporation-centered” approach. Rather than optimizing for the user’s experience, it optimizes for the... See more