Sublime
An inspiration engine for ideas
Competing with giants: An inside look at how The Browser Company builds product | Josh Miller (CEO)
youtube.comScott Belsky Talk at South Park Commons
Often designs from frustration
Right now, greater skill is being brought by compute and developing a democratization of many things (code, design, etc.). Because of this, taste will probably be the most important skill
Taste is derived from culture and overlap of industries
Because of that, there is no where
experience
Craig Mod • Post-Artifact Books and Publishing
Teehan+Lax → Facebook, Ueno → Twitter, Rally → Stripe. Who's today's great product design studio?
Gabriel Valdiviax.com“All new fails” - Zynga CEO Mark Pincus explains his favorite product principle
“All new fails. If all new worked, we’d be using new stuff all the time. But how often do you change what’s on the front of your iPhone? How often do the top 10 or 25 apps change? They haven’t https://t.co/pY0Og7wXjW
Startup Archivex.comThis write-up from Linear, IMO, is a masterclass in product mgmt: https://t.co/5CyullEaoM
1. The PM has a POV. I often say that if you build purely on customer feedback, you will have a product w 100s of Settings
2. A great example of empathy by repeatedly asking “why” to get to the... See more
Raj Singhx.comJason Fried ideas:
1) The "Scratch-off Ad" app idea
• Full-screen ad you scratch off with your finger
• Blow into mic to clear "dust"
• Chance to win prizes/coupons
• Global, once-a-day experience
• Can build with a small team
• Would print if you nail virality
2) "Shower Door Sketch" app concept
• Simulates drawing on steamy shower glass
• Ephemeral
... See more