Sublime
An inspiration engine for ideas
Anthony Van Den Bossche • «Writing as pollinating», a conversation with Alice Bucknell
“It is very easy,” he wrote of one of his insect robots, “for an observer of a system to attribute more complex internal structure than really exists.
Meghan O'Gieblyn • God, Human, Animal, Machine: Technology, Metaphor, and the Search for Meaning
Often, the “expression” that takes place in a game does little to achieve the goals of the game.
Schell • The Art of Game Design: A book of lenses
Operating under constraints, Bogost says, is the key to creativity and fun.
Nir Eyal • Indistractable
Inviting the player to voluntarily configure his own game and thereby giving him “complete control” would neutralize his fear of being controlled, Elsasser suggested. Instead of risking that the “rat people” become aware of the box, this logic goes, let the rats design their own Skinner box. Sylvie Linard, chief operating officer of Cyberview, reit
... See moreNatasha Dow Schüll • Addiction by Design
the player and game interact with one another.
Schell • The Art of Game Design: A book of lenses
Becca Rashid • Can We Keep Time?
🎲 Philosophy of Games
- C. Thi Nguyen argues that games uniquely manipulate human agency, allowing players to engage in actions with defined goals and constraints.
📉 Point Systems in Life
- Nguyen highlights how point systems in games (like grades or social media metrics) can distort our values, leading us to prioritize scoring over genuine achi
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