Sublime
An inspiration engine for ideas
What pleasures does your game give to
Schell • The Art of Game Design: A book of lenses
When you choose a set of mechanics as crucial to your gameplay, you will need to choose technology that can support them, aesthetics that emphasize them clearly to players, and a story that allows your (sometimes strange) game mechanics to make sense to the players.
Schell • The Art of Game Design: A book of lenses
Podcasting is obviously a squad technology.
Sam Hart • Squad Wealth
Key Question: “Does this game feel right?”
Schell • The Art of Game Design: A book of lenses

Grand Theft Audio
notes.catalog.works
Key Question: “Is this game novel enough?”
Schell • The Art of Game Design: A book of lenses

When you have a story you want to tell through your game, you have to choose mechanics that will both strengthen that story and let that story emerge.