Sublime
An inspiration engine for ideas
digital technologies are designed with specific purposes to engage us in particular experiences.
John A. McArthur • Digital Proxemics: How Technology Shapes the Ways We Move (Digital Formations Book 110)


We shifted from cyberpunk manifestos, to corporate networks and the commoditization of the user for economic extraction.
Reggie James • Political Expectations
Particularly for their young core audiences, creators are the emotional centers of the new information ecosystem. What they have in common is a strong degree of parasociality—their followers feel like they know creators intimately through the screen.
Kyle Chayka • 2024 Is the Year Creators Took Over | the New Yorker
This is the hypothesis of lorecraft as a cope.
Venkatesh Rao • Lands of Lorecraft
By getting off the ‘take treadmill’, and focusing on core-niche groups of shared interests, producers can create regenerative collective social spaces and new thought. Supporting these new spaces and the cultural outputs of such should be the primary goal of any digital organisation.
Do not research • Digital Economy Models
"Context collapse": the issue of not having a platform unique to them (to avoid overlap with parents, coworkers, etc.) While they have always been online, they may or may not have other tech skills.
Weston Public Library • Because Internet
Content curation hooks people in with the promise of learning new skills while saving time, and it keeps them coming back by building a sense of community around a particular subject or vertical.