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Live service, subscriptions and F2P: A new reality for console gaming
gamesindustry.biz
The global video games industry is estimated to be worth $120B in 2018, bigger than the movie ($41B) and music ($19B) industries combined, with an estimated 2.5B players.
Clement Vouillon • Monitoring carbon offset reforestation projects
The music streaming industry is at a critical juncture . While revenues are at an all-time high, driven by 800 million premium subscribers and a global market worth c. $22 billion, market developments threaten to create and entrench a two-tier system that disadvantages independent music stakeholders. This report evaluates industry changes through a... See more
Dan Fowler • Combating the Emergence of a Two-Tier Music Streaming Market: Analysis and recommendations to support a future industry of innovation, inclusivity, and sustainable growth
games are highly accessible experiences that gradually monetize over time.
Joost van Dreunen • One Up: Creativity, Competition, and the Global Business of Video Games
Is The Music Copyright Business Worth More Than Ever?
static.billboard.comSize and scope: The gaming market is estimated to be around $159.3 billion with 2.7 billion global gamers in 2020, with expectations of a $200 billion market by 2023 (8.3% CAGR). In esports, the 495 million fan base is expected to grow to 644 million by 2023 (9.17% CAGR), and revenues are expected to grow to around $3 billion by 2021 after surpassi... See more
Lerer Hippeau • What’s happening in esports: Drivers, trends, and opportunities
Drake Star Global Gaming Report | Q3 2022
drakestar.com
The market is pricing $RBLX as a silly, dying platform for children, but it is actually set to dominate the future of social media.
20 years ago, instant messaging arrived at the scene and changed the way we socialize forever. $RBLX is doing the same for today´s kids.
Now, millions of kids ... See more