Sublime
An inspiration engine for ideas
It's not the most fun part of gamedev, but I've been working in some main menu stuff! https://t.co/4iIAWNzP2f
Peach In Tune (wishlist Leap Galaxy!)x.comSuperhuman Part II - Designing Software to Feel like a Game (with Rahul Vohra) | Acquired Podcast
acquired.fmi made this comic YEARS ago!!!! long before the current version of consume me even came into existence. i don’t really work this way anymore, especially as we are wrapping up development on the game but i remember the fun i had back then—and in hindsight, we built a lot of consume me using this method. i hope i can make (smaller) works using this... See more
instagram.com
Made a small video tutorial out of a workflow I've been using recently to paint skyboxes for Unity directly in Photoshop. Enjoy!
https://t.co/EC00mf59lG
#unity3d #skybox #photoshop https://t.co/GImRIcxxXI
Yes, this is the goal. Rive is a new way to build user interfaces for all software. Products, apps, games, and web.
https://t.co/bZTCzEa75r
Guido Rossox.comI've built 4 game prototypes with @grok so far. I've always wanted to make games since young but I suck at coding, until... Grok happened.
I think I need to go lie down for a bit. https://t.co/VWdmOgvbyp
Danny Limansetax.com