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Berne labeled networks that develop early in life as Child ego states. When we activate one of these, we act like the child we once were. Networks which represent the internalization of the people who raised us, as we experienced them, Berne named Parent. When in Parent we think, feel, and act like one of our parents or like someone who took their
... See moreEric Berne • Games People Play
Игры, в которые играют люди. Люди, которые играют в игры
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Игры, в которые играют люди. Люди, которые играют в игры (fb2) | Флибуста
The games are classified into families according to the situations in which they most commonly occur: Life Games, Marital Games, Party Games, Sexual Games and Underworld Games; then comes a section for professionals on Consulting Room Games, and finally, some examples of Good Games.
Eric Berne • Games People Play
If a series of transactions didn’t fit this formula, he didn’t consider it a game. This game formula is as follows: C (Con) + G (Gimmick) = R (Response) —> X (Switch) —> P (Payoff) The “con” is the first move/invitation made by the initiator, Person A. The “gimmick” is the weakness in Person B which leads him or her to respond to the con. The
... See moreEric Berne • Games People Play
By their questions and their attention, their careful probing and investigative stealth, the therapist tries – harder than anyone may yet have done – to discover how our presenting problem might be related to the rest of our existence and, in particular, to the turmoils of childhood. Over many sessions, a succession of small discoveries contributes
... See moreAlain De Botton • The School of Life: An Emotional Education
She concluded that there are really only three major patterns: NIGYSOB, in which a person switches from helpless or defiant Child to Parent, Kick Me, in which a person switches from bossy or helpful Parent to Child, and Uproar, where both partners switch ego states simultaneously and march off.
Eric Berne • Games People Play
In Games People Play, Berne describes a game as a patterned and predictable series of transactions which are superficially plausible but actually conceal motivations and lead to a well-defined predictable outcome. They are habitual, dysfunctional methods of obtaining strokes, and the people involved are not fully aware of the two levels of transact
... See moreEric Berne • Games People Play
Therapists use three sources of information when working with patients: What the patients say, what they do, and how we feel while we’re sitting with them.