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Berne labeled networks that develop early in life as Child ego states. When we activate one of these, we act like the child we once were. Networks which represent the internalization of the people who raised us, as we experienced them, Berne named Parent. When in Parent we think, feel, and act like one of our parents or like someone who took their
... See moreEric Berne • Games People Play
Игры, в которые играют люди. Люди, которые играют в игры
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Игры, в которые играют люди. Люди, которые играют в игры (fb2) | Флибуста
The games are classified into families according to the situations in which they most commonly occur: Life Games, Marital Games, Party Games, Sexual Games and Underworld Games; then comes a section for professionals on Consulting Room Games, and finally, some examples of Good Games.
Eric Berne • Games People Play
Eric Berne conceptualised transactional analysis as a social psychiatry, meaning a model of human development that was based on interpersonal interactions. Berne emphasised that people can only keep their ego states intact and coherent when they are in continuous interaction with the outside world. Then the boundaries between the ego states remain
... See moreWilliam F. Cornell • Into TA

Berne described the ego states Parent, Adult, and Child as observable behaviour. The ego states of transactional analysis are phenomenological realities, visible in direct interaction (Berne, 1961). Parent, Adult, and Child represent real people who currently exist or once existed, who have a name and an identity, a shoe size, and a phone number.
... See moreWilliam F. Cornell • Into TA
If a series of transactions didn’t fit this formula, he didn’t consider it a game. This game formula is as follows: C (Con) + G (Gimmick) = R (Response) —> X (Switch) —> P (Payoff) The “con” is the first move/invitation made by the initiator, Person A. The “gimmick” is the weakness in Person B which leads him or her to respond to the con. The X
... See moreEric Berne • Games People Play
Berne (1961, 1964) discovered that much communication develops according to three rules or laws: 1. Complementary transactions can continue indefinitely. A-A (exchange of information), P-P (discussions), C-C (pleasure), or P-C (care for the other or chastising the other) can produce