Sublime
An inspiration engine for ideas


Howard Scott Warshaw
David Epstein • Range: Why Generalists Triumph in a Specialized World
if nothing else, video game development is a series of concessions and tough decisions. There's that perfect game you WANT to make... and then there's the game you CAN make. Sometimes, if the gods smile on you, those two are very close.
Emil Pagliarulo • Tweet
and the Obsidian backer website, their final budget
Jason Schreier • Blood, Sweat, and Pixels
“[Y]ou can dislike parts of a game. You can hate on a game entirely,” Pagliarulo wrote several messages later. “But don’t fool yourself into thinking you know why it is the way it is (unless it’s somehow documented and verified), or how it got to be that way (good or bad). Chances are, unless you’ve made a game yourself, you don’t know who made cer... See more
Ian Walker • I wish it didn’t take federal crimes to see video games mid-development
