Sublime
An inspiration engine for ideas


This is a great set of tips (by @jmechner ) and a process I’ve also followed naturally over the years. If you’re in game dev you need to embrace these. Ironically the only time I break these rules is when dealing with publishers 🤣 Let’s go through them one by one! (LONG POST) https://t.co/rB8b3rLd4f



My personal dilemma over this has become increasingly pointed. I’ve turned my back on the flood of visual material being produced, but I’m struggling desperately in the hope of creating something a little better. In order to do so, I’ve even had to rationalize the art of navigating this world. I tell people I hate professionals, but I know that in
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