Sublime
An inspiration engine for ideas

While Carmack was exceptionally talented in programming, Romero was multitalented in art, sound, and design.
David Kushner • Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture
Until this point Carmack had been entranced by arcade games. He wasn’t the best player around, but he loved the fast action and quick payback of Space Invaders, Asteroids, and Battlezone.
David Kushner • Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture
But Romero wasn’t going to lie down and die. He had a dream to pursue, a family he loved. He could be the dad he’d never had himself, the kind of dad who would not just support his kids’ games but play them.
David Kushner • Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture

by taking a cultural anthropologist’s approach to our players, interviewing them, learning everything we can about them, and putting ourselves in their place,
Schell • The Art of Game Design: A book of lenses
Kushner didn’t trust Neumann when they first met in the early 2010s, but the aspiring moguls were devoutly religious, and connected as self-identified disruptors in an industry averse to newcomers.
Reeves Wiedeman • Billion Dollar Loser: The Epic Rise and Spectacular Fall of Adam Neumann and WeWork
The Creative Gene: How books, movies, and music inspired the creator of Death Stranding and Metal Gear Solid
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