Sublime
An inspiration engine for ideas
This is Clay, and he spent 25 years at Pixar!
Now he's our Concept Director at Story and led the CGI for Planet, our first fiction film. https://t.co/nFbkeeCO5y
Jason Carmanx.com
We've love seeing @KOPF_STOFF's stunning art on our feeds -- and, now, on the covers of The Last of Us Part I and alternate variants of The Last of Us: American Dreams.
As both community member and collaborator, thanks for your contributions to #TheLastofUs universe, David! https://t.co/ByVyicNntp
New #GDC21 video on YouTube:
"Swiping on the Six Strings"—crafting an interactive guitar in 'The Last Of Us: Part II,' with @Naughty_Dog's Grant Hoechst (@GrantHoechst) and Mark Burroughs.
https://t.co/EymQYciitt
Game Developers Conferencex.comDesign Club - Super Mario Bros: Level 1-1 - How Super Mario Mastered Level Design
youtube.comDead as Disco is dangerously close to being my favorite game I've played this year and it's only a demo. https://t.co/zhuFPRJ8E3
Ultima @ GRAN Slamx.com.@Naughty_Dog's @JaredSobotta shared a comprehensive breakdown, explaining how the Brick and Concrete generator used for The Last of Us Part I was set up in Substance 3D Designer:
https://t.co/MbuHMKYK4d
#gamedev #3dart #substancedesigner #maya3d #tlou #thelastofus #materialart... See more
80 LEVELx.comNeil Druckmann, director of The Last of Us Part II, discusses Ellie’s evolution, new gameplay systems, and more: https://t.co/9Y1Cv5d4Vk https://t.co/6FN2hwSKSl
PlayStationx.com