Sublime
An inspiration engine for ideas
4. Small groups of people using releases to build worlds and tell stories over time
Yancey Strickler • Twenty things I want creatively in 2025
While Carmack was exceptionally talented in programming, Romero was multitalented in art, sound, and design.
David Kushner • Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture
Two people, sharing stories and ideas back and forth for a few days or weeks, can also create a universe of the mind.
Jane McGonigal • Imaginable: How to See the Future Coming and Feel Ready for Anything—Even Things That Seem Impossible Today
Life as a Creator
Marcella • 2 cards
What parts of my game are fun? Why? • What parts need to be more fun?
Schell • The Art of Game Design: A book of lenses

if nothing else, video game development is a series of concessions and tough decisions. There's that perfect game you WANT to make... and then there's the game you CAN make. Sometimes, if the gods smile on you, those two are very close.