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Design Club - Super Mario Bros: Level 1-1 - How Super Mario Mastered Level Design
youtube.comDaniel Linssen
managore.itch.ioWhen you have a story you want to tell through your game, you have to choose mechanics that will both strengthen that story and let that story emerge.
Schell • The Art of Game Design: A book of lenses
Sadie knew that the key to making a video game on limited resources was to make the limitations part of the style.
Gabrielle Zevin • Tomorrow, and Tomorrow, and Tomorrow: Give the #1 bestseller to everyone you love this Christmas
When you choose a set of mechanics as crucial to your gameplay, you will need to choose technology that can support them, aesthetics that emphasize them clearly to players, and a story that allows your (sometimes strange) game mechanics to make sense to the players.
Schell • The Art of Game Design: A book of lenses
Yeah, we don’t believe in a 30-person crew. We don’t believe you should emulate the look of a major Hollywood film. I like the indie game philosophy, where two guys make a whole game with pixel art and pick an aesthetic and a style that matches the scope of their budget and team. We believe in small and slow. Four people over 12 weeks can make a mo... See more