Sublime
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architect the user experience.
Tony Fadell • Build: An Unorthodox Guide to Making Things Worth Making
the best software products aren’t just assemblages of functionality ,exposed by particular formal elements (links, buttons, icons, menus). Rather, they organize and shape how you think, and they create or sustain a particular lifestyle
Celine Nguyen • research as leisure activity
the best software products aren’t just assemblages of functionality, exposed by particular formal elements (links, buttons, icons, menus). Rather, they organize and shape how you think, and they create or sustain a particular lifestyle
Celine Nguyen • research as leisure activity
And yet, in so much modern software today, you’re placed in a drab gray cubicle — anonymized and aggregated until you’re just a daily active user. For minimalism. For simplicity. For scale! But if our hope is to create software with feeling, it means inviting people in to craft it for themselves — to mold it to the contours of their unique lives an
... See moreThe Browser Company • Optimizing for Feelings

This is a must-read essay by Dan Hill, introducing Adaptive Design: Insanely great, or just good enough? Originally published in Core77 in 2004, it’s a critique of the unadaptable, glued-closed Apple iPod and its non-user-replaceable battery.
Hill quotes Brian Eno:
Hill quotes Brian Eno:
An important aspect of design is the degree to which the object involves you in its ow... See more
Revisiting Adaptive Design, a lost design movement
The aim is to make the product joyful and enjoyable to use.
Lenny Rachitsky • Julie Zhuo on accelerating your career, impostor syndrome, writing, building product sense, using intuition vs. data, hiring designers, and moving into management
the entire user experience—thoughtful, elegant, long-lived, and deeply useful.