Sublime
An inspiration engine for ideas
architect the user experience.
Tony Fadell • Build: An Unorthodox Guide to Making Things Worth Making
the best software products aren’t just assemblages of functionality, exposed by particular formal elements (links, buttons, icons, menus). Rather, they organize and shape how you think, and they create or sustain a particular lifestyle
Celine Nguyen • research as leisure activity
I also spent time aligning labels, icons, and buttons, both vertically and horizontally in the sidebar and tabs. It was definitely a challenge given the amount of UI elements we have on this tiny surface. This part of the redesign isn’t something you’ll immediately see but rather something that you’ll feel after a few minutes of using the app.
Karri Saarinen • How we redesigned the Linear UI (part Ⅱ) - Linear Blog

This is a must-read essay by Dan Hill, introducing Adaptive Design: Insanely great, or just good enough? Originally published in Core77 in 2004, it’s a critique of the unadaptable, glued-closed Apple iPod and its non-user-replaceable battery.
Hill quotes Brian Eno:
Hill quotes Brian Eno:
An important aspect of design is the degree to which the object involves you in its ow... See more
Revisiting Adaptive Design, a lost design movement
the entire user experience—thoughtful, elegant, long-lived, and deeply useful.
Tony Fadell • Build: An Unorthodox Guide to Making Things Worth Making
The Design of Everyday Things, where he talks about the gulf between the system image (the interface) and the user’s model (the perception of the interface formed by the user through interaction with it).
Alla Kholmatova • Design Systems (Smashing eBooks)
skeuomorphic.
Chris Dixon • Read Write Own: Building the Next Era of the Internet
Designer Dan Mall likes to write a “design manifesto” at the start of every project, to make sure creative direction and objectives are clearly expressed.