Sublime
An inspiration engine for ideas
where a game designer no longer needs to continuously add additional content to keep the activity fresh and engaging. The brain simply entertains itself.
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
the level of challenge increases to match your evolving skill, you’ve got a setup for flow—the ultimate goal of every game and product designer.
Amy Jo Kim • Game Thinking: Innovate smarter & drive deep engagement with design techniques from hit games
The creative philosophy and development complexity of building a transmedia comedy universe, from narrative theory to video game production.
TRANSCRIPT
Absurdiverse is a comedy universe we're developing that will be an open world video game and then some loosely adjacent stories that we're going to make as animated TV shows or possibly animated movies.
We're still thinking that all through. and we're building the game up in San Rafael at the moment and it's early days but it's looking very
... See more🔥 This is still my favorite interaction on the @clerkdev website. I had to design a few more for a new page we're working on. Here's a breakdown of the design process for something like this: https://t.co/5EVIfSDexo
James McDonaldx.com"the god-boy king ceo of silicon valley tech companies is a myth. i've seen these people, i've met these people, i've worked with them. they all rely heavily on the people around them...you have to find other people, and you have to trust them to do their jobs." - @palmerluckey https://t.co/uVHGSbPPVC
andrew arruda 🏄♂️x.com
