Sublime
An inspiration engine for ideas
One of my former design colleagues, Vanessa Wolfe-Coote, now a partner at KPGM, asked our BCGDV Sydney design team what gets them out of bed in the morning. They said, “Creating the future.” That reply really stuck with me.
Kevin G. Bethune • Reimagining Design: Unlocking Strategic Innovation (Simplicity: Design, Technology, Business, Life)
Now I really am someone who gets involved, when I wasn’t that person before.”
Jane McGonigal • Imaginable: How to See the Future Coming and Feel Ready for Anything—Even Things That Seem Impossible Today
Doug Dillaman • Of Mascots and Men: Mike Cheslik and Ryland Brickston Cole Tews on Hundreds of Beavers | Filmmaker Magazine
The more compelling a game is, the greater the “endogenous value” that is created within the game.
Schell • The Art of Game Design: A book of lenses
Anthony Van Den Bossche • «Writing as pollinating», a conversation with Alice Bucknell
Darrin Henein @darrinhenein
twitter.com
The Wall Street trader ran this stack on me perfectly: I was intrigued, I was trying to impress him so I could have a chance to buy the deal, he boxed me into a very tight time frame and yet I felt no pressure, and I was trying hard to prove that I had a good moral values. I was a puppet.
Oren Klaff • Pitch Anything
Gamers don’t just play a good game. They make a good game.
Jane McGonigal • Reality Is Broken
Maybe so, but this was revisionist and self-aggrandizing. The mazes were for Sadie. To design a game is to imagine the person who will eventually play it.