We’re already seeing this unbundling of consumer platforms starting within communities that have a deep affinity and sense of identity, and are not well served by general purpose social networks – for example, gaming communities assembling in virtual worlds such as Minecraft and Roblox and using Discord to communicate, communities that coalesce... See more
The value chain for any given consumer market is divided into three parts: suppliers, distributors, and consumers/users. The best way to make outsize profits in any of these markets is to either gain a horizontal monopoly in one of the three parts or to integrate two of the parts such that you have a competitive advantage in delivering a vertical... See more
Capitalism is an insecurity machine, though we rarely think of it as such. Alongside profits, commodities, and inequality, insecurity is a fundamental output of the system. Neither an incidental byproduct nor a secondary consequence of the concentration of wealth, it is one of capitalism’s essential and enabling creations. “The bourgeoisie cannot... See more