he digital world gets subordinating prefixes like the “e” in email and ecommerce, the physical world is called the “real world,” and so on. You see this in how digital innovations like social media were dismissed as toys for so many years. It’s pretty obvious today that social media is driving global politics, business, and culture — but people did... See more
Sadly, this is the reality for many. We do live in a world with very conditional feelings and acceptance. We don’t celebrate a human being for their personal development or creativity (especially creativity that is not “useful”), but for their explicit or implicit resume.
Brand is arguably the only thing that resembles a moat in traditional venture capital. The venture capital flywheel archetype is pretty simple: pick and invest in great companies and founders, support those founders and companies, and over time those founders and companies, particularly if they are successful, lead to more deal flow and better acce... See more
Matter found their early adaptors on three large online communities and worked with the leaders of these communities to introduce the product to their respective members. Anyone who was not a member of these online communities was not welcome! The 3 communities were:The Interintellect run by Anna GatProgress Studies run by Jason CrawfordThe Long No... See more
The fundamental difference between the framework I’m proposing and existing ones is that this one parts from the belief that decisions are 100% emotional, and hence puts people at the heart of your company.
As a result, we’re now at a turning point, where fans and creators are trying to figure out how they can grow together and create more unique, interactive experiences. This is where crypto and creator coins come in. Fans get to be literal holders of a token demonstrating their superfandom of a creator or artist and can use that token as an access p... See more