I think of philanthropy as a type of idea marketplace for public goods, funded by private capital. Like all idea marketplaces – startups, media, philosophy – it’s inherently pluralistic. We don’t have a single government-funded media channel, for example, but instead get our news, entertainment, and ideas from a multitude of sources.
Fred: One other dimension people might under-appreciate is how automated getting paid for various actions on the internet might become as crypto proliferates. If you're an influencer on Instagram, currently you do various paid partnerships directly with a brand. In the future, it might just be you take a picture with a product in it, irrespective o... See more
AdobeXD, Figma, InVision and Sketch are now the three main platforms in the design category. The four players are all going in the same direction: (i) more collaboration between designers and with other functions in the company, (ii) easing the handover between designers and developers, (iii) building an open ecosystem of plugins to augment the exp... See more
But even for platforms inclined to support blockchain integrations, there remain a number of hurdles to clear on the policy and user experience side. How and where does the buying and selling take place? Does the platform get a cut of the sale? And if NFTs do affect how the game is played, rather than simply how it looks, how does the developer ens... See more
“I think writers have always realized their own value; there just weren't a lot of options in the post-2008 recession for how to make good on it,” says Anne Helen Peterson, who writes the newsletter Culture Study. “But all of this feels very cyclical to me. The economy tanks, writers get laid off from their publications, writers go freelance, write... See more
A company isn't a family. Parents don't fire their kids for low performance or furlough them in hard times.
A better vision for a workplace is a community—a place where people bond around shared values, feel valued as human beings, and have a voice in decisions that affect them.
Alan Cooper — UX pioneer and author of About Face — argues that we should treat our interfaces like people and do what we do best: moralize about their behavior.