One of the first people I met in Second Life was a woman who’d built this mansion by the ocean. We started talking and she casually mentioned that she was homeless in real life. She had built this Second Life home while squatting in an abandoned apartment in Vancouver. She had a background working with computers and had cobbled together an internet... See more
“A decade ago there was a really sharp divide between consumer and enterprise, these spaces were highly compartmentalized. We brought a lot of consumer thinking and consumer tactics to enterprise...Gradually over the last decade or so, the barriers have really come down, to the point where I think most founders see this consumerized approach as... See more
F2P companies are doing the rough equivalent of Bud Light setting up a bar at an AA meeting. While alcohol has done a lot more harm than video games (and I in no way want to trivialize the trials surrounding alcoholism) the comparison is apt. F2P business models rely on getting people well and truly hooked.
So there's basically two pieces of advice I would give. One is collect stepping stones and honor interestingness... The second piece of advice is the more visionary angle, which is to recognize stepping stones when they snap into view for the first time.
Memes may dominate how we communicate online, but in the last few years, their rapid spread has also necessitated the birth of a parallel, shadow ecosystem, where the best ideas are paradoxically harder to find. Not everyone wants their ideas to go viral anymore. One friend writes a newsletter that he asks people not to share around. Another... See more