Don’t get me wrong. I am fearful of a Facebook-like algorithm that chokes my podcast off from those who subscribed to it. Just as I sometimes get nostalgic about the old school blogosphere from a decade ago, I’ll no doubt look back at the open podcast ecosystem and miss parts of it. And I’m not super excited about a future where I have to toggle... See more
That consumer (and prosumer) products ultimately succeed because of how people feel about themselves using them. Ego analytics, surprise and delight, and hooks to appeal to our laziness, vanity, and selfishness in the first mile of product experience are the biggest secret in product.
How many highly-educated, ambitious college grads and FAANG alumni start companies chasing low-value problems, because finding the high-value ones is too hard?
As a consequence, we see, in the F2P market, exactly what you'd expect to see: F2P games typically have a lifespan of a year or less. They grow, they pull in money, the audience starts to decline, and at some point the operator concludes that life-time value (LTV) is now less that cost of user acquisition (COA), pull the plug on marketing, and the... See more