With this growing understanding that the content we consume online can fuel or deplete us in the same way as the food we physically ingest, platforms are actively working to make their content healthier and less toxic.
Labor’s share of income is declining across countries; in the US, it fell from >63% in 2000 to <57% today. COVID accelerated this dislocation between labor and capital. The further the disconnect between labor and capital, the more resentment we see between them. GameStop was the greatest invasion of labor into capital since the Peasants’ Revolt – ... See more
If Web 1.0 was about information discovery, Web 2.0, now retroactively named web2, was all about people discovery, aka social networking. Web 2.0 became about integrating the internet with our daily lives. The gap between your online and offline selves began to close. More and more of our life would be mediated through the internet, from ordering p... See more
As media disintermediates, players will form their own brands (ex., TB12) and produce their own content through social media and services like Twitch. This relationship could end up being symbiotic—player brands build league hype—or competitive.
Instead of selling their time in the form of a single SKU, they’re productized and diversified. They record videos, and they do paid fan shoutouts, and they sell merchandise—or they write an email newsletter, and they do consulting, and they run an online course.