fuck this hits so hard. "The process of becoming yourself is not a corporate desk job, and it is not homework. You do not have to treat your flaws like action items that must be systematically targeted in order to receive a return on investment."
Notice the progression here: the Wirecutter was genuinely useful content that took a lot of time and expertise to produce; BuzzFeed, Gawker, etc. was rather less useful, but still content that had marginal costs to produce; Honey, meanwhile, was zero marginal cost skimming. In short, the affiliate game grew increasingly commoditized over time.
But we underestimated two things: the amount of product we would need to build to start repeatably winning, and how high switching costs would be for many of their customers. We didn’t have a clearly identifiable market force at our back, other than broad trends around collaboration and cloud-based solutions. Those trends helped enormously, but we ... See more
One thing that might surprise you about dominance is how companies get it. You might think it comes from rapacious win-at-all costs business practices, or from raising large amounts of money to snuff out competition. But we’ve found that the primary source for a company’s dominance is whether it designs its product and business model to be perfectl... See more
From a revenue perspective, success is much less about an artist capitalizing on their existing audience size elsewhere, and more about an artist engaging consistently over a long period of time.
Many of us tend to work relentlessly — whether it’s at our jobs or taking care of our families. It can feel like there just aren’t enough hours in the day to take time out. But it’s actually vital. One thing I learned as president was that the decisions I had to make were so weighty and consequential, the pace so unyielding, that it was easy to fee... See more
Dopamine Labs, later called Boundless, provided a behavioral change API. The promise was that almost any app could benefit from gamification and the introduction of variable reward schedules. The goal of the company was to make apps more addictive and hook users.
- Provide some authenticity around whether an anonymous account has medical expertise (so the author doesn’t have to reveal themselves, but the user knows they’re semi-legit)