I had countless conversations with reporters in the pre-Elon Musk Twitter era who could not fathom doing their jobs without the site, who insisted that Twitter was where sources and scoops and true insight lay. It was utterly wrong and also completely understandable in a way that made arguing about it futile: Twitter could feel like a direct... See more
Internally at OpenAI, insiders say that disagreements had emerged over the speed at which Altman was pushing for commercialization and company growth, with Sutskever arguing to slow things down. Sources told reporter Kara Swisher that OpenAI's Dev Day event hosted November 6, with Sam front and center in a keynote pushing consumer-like products was... See more
On YouTube, I follow about 120 different YouTube channels... regularly, every week. On Twitch, I watch some other channels. In my Inbox I get about 25 newsletters per day, and on Feedly, I follow about 100 more sources, regularly. On Twitter, we all follow a ton of different channels. For instance, I follow The Media Briefing on Twitter. And on... See more
Human lives in communities. We join them, we sometimes leave them. Social networks should only be an underlying infrastructure to support our communities. Social networks are not our communities. Social network dies. Communities migrate and flock to different destinations.
OK fine, but aren’t calls to ban Nazis a slippery slope? If Substack caves in here, there will be no end to what people like you call for them to remove.
The slippery-slope argument here is based on the fantasy that if you simply draw the right line, you will never have to revisit it. The fact is that we are constantly renegotiating the boundaries... See more
"Why make the player watch something when they can do it? If possible, we shouldn't rely on narrative bookending to tell the bulk of the narrative," Wasselin said. "Avoid exposition cutscenes, and tie narrative to interaction whenever possible. Even a small interaction is better than none, and when that isn't possible find tricks to make the player... See more
Simple. You provide something nobody else can ever provide. Something cool and distinctive that people will rather pay money for your game than get someone else's for free.
Consider me. I'm an OK programmer. I'm not good at art and visual stuff, and I haven't been since I was a kid.
But I can write well. I make good settings... See more