For a person such as Hannah, it's far more valuable to get a few thousand people to pay her $4.99 directly than to have a shared model where she merely gets a few cents per thousand views.
It's far more valuable to 'get picked', but it's also much, much harder.
But this is the reality of the 'young creators' today. They are not talking about a... See more
That split between the big audience on Facebook and the influential audience on Twitter was instantly obvious to anyone in any newsroom who ever cared to look. Sicha is right to note that Twitter never sent any amount of meaningful traffic to any website — it was Facebook traffic that warped most digital media executives into futile aspirations of... See more
But with all the recent blather of technology companies changing the world, I’ve become a bit more jaded of late on the impact of business given folks are so quick and cavalier in how they define changing the world. Atlas reaffirmed for me the power of and the good that businesses can do in a community if it’s there long enough. There are several... See more
I don't have any data to back this up, but I suspect that most companies don't need more than 20 developers, with some needing 20 to 50 developers, and only a handful needing between 50 and 100 developers. Once you cross the 100 developer mark, I think you need to start thinking about whether the scope of your product(s) isn't getting out of hand... See more
Naughty Dog's The Last of Us Part 2 was created at $220 million with nearly 200 staffers. Meanwhile, Guerrilla Games' Horizon Forbidden West set back Sony $212 million with 300 employees on the project.
What do you think the going rate for the best indie games ever made is?
Did you guess 'Free'? You're right! Go to the Epic Game Store every week and they'll hand you the best indie games, games way better than mine, for free!
That not enough? Join the Humble Monthly Bundle. For just $12/month, they'll send you 6-7 games every month, plus you can also... See more