In the heady days of the millennial media startup boom of the 2010s, the sense that large social platforms would pay publishers for content and create a new class of lucrative digital media outlets was pervasive and unquestioned. And in those early years, no one knew which platforms would succeed. It is almost impossible to believe, but there was a... See more
"Wrong answers can be fun as long as you keep the wrong answer interesting enough that there is still some value for the player," Wasselin said. "Letting the player experiment is a great way to give agency, and allowing the player to find the right answer by themselves gives them a sense of ownership over the solution. It also creates more... See more
Yes, it's been Apple's modus operandi with the App Store from the start: trick consumers into thinking the App Store being a monopoly is the only thing that can protect them against malware, illicit and questionable app content, pirated software, scams, and fraud.
Most consumers understand those concepts and fear those things. Most understand... See more
we should all learn from early-Google's example. When employees feel truly valued (which is rare!), it creates psychological safety, high morale, productivity, and creativity. Early employees would often encourage each other to "fail fast" as a means to innovation, but that's no longer easy in an environment where failure implies a layoff. If... See more