"Wrong answers can be fun as long as you keep the wrong answer interesting enough that there is still some value for the player," Wasselin said. "Letting the player experiment is a great way to give agency, and allowing the player to find the right answer by themselves gives them a sense of ownership over the solution. It also creates more... See more
On YouTube, I follow about 120 different YouTube channels... regularly, every week. On Twitch, I watch some other channels. In my Inbox I get about 25 newsletters per day, and on Feedly, I follow about 100 more sources, regularly. On Twitter, we all follow a ton of different channels. For instance, I follow The Media Briefing on Twitter. And on... See more
"We have a lot of exposition in this game and we didn't want the player locked into these increasingly repetitive gameplay conversations," Maloney explained. "We needed more varied ways to relay exposition; also, it's fun to grill and interrogate people."
In the finished version, Saga sits at her profiling table and receives something akin to... See more
What do you think the going rate for the best indie games ever made is?
Did you guess 'Free'? You're right! Go to the Epic Game Store every week and they'll hand you the best indie games, games way better than mine, for free!
That not enough? Join the Humble Monthly Bundle. For just $12/month, they'll send you 6-7 games every month, plus you can also... See more
On its surface, the iPhone didn’t have totally new killer apps when it launched. It had a mail client, a music player, a web browser, YouTube, etc. The multitouch paradigm didn’t substantively transform what you could do with those apps; it was important because it made those apps possible on the tiny display. The first iPhone was important not... See more