The unique part of Qwik is not in what it does but in how it achieves its goals. Qwik's goal is to have instant-on applications, even on mobile devices. Qwik achieves this through two main strategies:
Delay execution and download of JavaScript for as long as possible.
Serialize the execution state of the application and the framework on the server... See more
Instead of spending time planning and concocting roadmaps, replace that activity by talking to current or potential customers on how their lives can be improved, and letting that determine your next feature. Injecting the actual customer who uses the software into the development process is key to creating value. The more proxies you have between... See more
This is the superpower of the Walk and Talk — putting adults into a situation they may not have experienced since they were a kid: new people, unknown environs, continuous socializing, intense conversations. The walls breakdown quickly on a Walk and Talk and by the third or fourth day, you are no longer walking with strangers but seemingly old... See more
I write games so ugly that I am showered with contempt, and yet I make money! I’ll have a full, lifelong career! If I can have so many flaws and still succeed, you can too!
Figure out what you are really good at doing. Sell that.
I know the founders of an AI chip company that taped out and got working chips on their first go. They got their chip done, it’s pretty solid. Chip has great perf and is super power efficient, a solid delivery. I knew they'd nail it and they did.
The SW story is a train wreck, though. The problem basically was that they couldn’t hire any good SW... See more
By becoming a PlayStation exclusive, FFXVI more or less ends up having the economic advantages of a first-party title. Sony has most likely waived most, if not all, of its platform fee for the game, so every unit sold is more profitable for Square Enix; it has also almost certainly absorbed some of the marketing costs for the game by rolling it... See more