“It’s such a big city,” Kohn tells me. “You live alone, you do things alone. People go to work, come home, and just want to relax...you’re not really meeting as many people as you’d like.”
And if you make a successful alternative App Store, and get, say, 100m people in the EU to install it, you'll owe Apple €50m/year as a "Core Technology Fee".
NO GATEKEEPING HERE, EU! None at all! Full compliance, totally. Pinky promise!!
On YouTube, I follow about 120 different YouTube channels... regularly, every week. On Twitch, I watch some other channels. In my Inbox I get about 25 newsletters per day, and on Feedly, I follow about 100 more sources, regularly. On Twitter, we all follow a ton of different channels. For instance, I follow The Media Briefing on Twitter. And on... See more
The new business terms for iOS apps in the EU have three elements:
Reduced commission — iOS apps on the App Store will pay a reduced commission of either 10 percent (for the vast majority of developers, and subscriptions following their first year) or 17 percent on transactions for digital goods and services.
Internally at OpenAI, insiders say that disagreements had emerged over the speed at which Altman was pushing for commercialization and company growth, with Sutskever arguing to slow things down. Sources told reporter Kara Swisher that OpenAI's Dev Day event hosted November 6, with Sam front and center in a keynote pushing consumer-like products was... See more
@TF_Global Now, Sam is one of those unstoppable forces so he may very well soon enlist other backers and leave but… for now it looks like OpenAI split into two, and Microsoft has managed to seize both halves.
Fly.io has always run on its own hardware. There are fun, technical, “control your own destiny” reasons to rack hardware instead of layering on top of commodity clouds. But it’s really just economics. If you want to get people to build apps on your platform, you need a shot at being around 10 years from now. Hardware is what makes the margins work.
"We have a lot of exposition in this game and we didn't want the player locked into these increasingly repetitive gameplay conversations," Maloney explained. "We needed more varied ways to relay exposition; also, it's fun to grill and interrogate people."
In the finished version, Saga sits at her profiling table and receives something akin to... See more