A huge majority of Apple's revenue (from IAP) came from gaming purchases. This would continue to be the case. A gaming app would have ads + options for purchases (none can survive without it) and Apple now earns both on downloads and IAPs. Many games cross the 1M threshold once they are popular enough. Gaming apps have low retention, and a power... See more
OK fine, but aren’t calls to ban Nazis a slippery slope? If Substack caves in here, there will be no end to what people like you call for them to remove.
The slippery-slope argument here is based on the fantasy that if you simply draw the right line, you will never have to revisit it. The fact is that we are constantly renegotiating the boundaries... See more
If there's a middle way, a way for premium games to somehow find a paying audience on devices such as phones and tablets, then the Game Pass style subscription to a game library is probably the best bet.
The engineers at Google were wonderful to work with up to 2010. It was like a switch flipped mid-2011 and they became actively hostile to any third party efforts to monitor what they were doing. To put it another way, this would like NBC trying to sue Nielsen from gathering ratings data. Absurd.
Practically speaking, this means that if you use an app to anchor some paintings to your wall at home, then go to your office, you won’t see the paintings there. You can persist new paintings on the walls in your office. Then when you return home, the device will automatically reload
The word 'news' makes people think about the old world and only the type of stories usually covered by traditional media. While the actual world of news, when we look at real consumption and attention time, is dominantly something very different.
Horizon: Forbidden West has sold about 8.4 million copies, and The Last of Us Part 2 has shifted over 10 million. For Sony, both of these games are profitable – but “for Sony” is doing a lot of work in that sentence. For any other publisher, turning a profit from these games would have been a lot harder, because the economics of being a platform... See more