Ben Smith, who ran BuzzFeed News during the height of the Twitter era, describes the moment in simple terms. The platform “was a kind of central, essentially elite conversation where political and tech leaders and journalists and activists and others talked to one another,” he says. “It was never complete or ‘real life,’ but it was actually a more... See more
I really like the approach of Netflix of 10 years ago when it was still small. They hired mature people so they could get rid of processes. Indeed, they actually tried to de-process everything. As a result, things just happened. Non-event was often mentioned and expected in Netflix at that time. Case in point, active-active regions just happened in... See more
“[Y]ou can dislike parts of a game. You can hate on a game entirely,” Pagliarulo wrote several messages later. “But don’t fool yourself into thinking you know why it is the way it is (unless it’s somehow documented and verified), or how it got to be that way (good or bad). Chances are, unless you’ve made a game yourself, you don’t know who made... See more
Simple. You provide something nobody else can ever provide. Something cool and distinctive that people will rather pay money for your game than get someone else's for free.
Consider me. I'm an OK programmer. I'm not good at art and visual stuff, and I haven't been since I was a kid.
But I can write well. I make good settings... See more
One of the best ways to build the confidence to get started and enter the exploratory process of finding a solution is to set as well-defined a search space as you can: outline the "hard edges". Setting this defined space gives you constraints to comfortably work within, almost like a cozy room with padded walls where we've got the freedom to... See more