"Wrong answers can be fun as long as you keep the wrong answer interesting enough that there is still some value for the player," Wasselin said. "Letting the player experiment is a great way to give agency, and allowing the player to find the right answer by themselves gives them a sense of ownership over the solution. It also creates more... See more
This made me think of the other recent case against Apple from Epic, where Apple's response to the court was essentially trolling. The judgement required Apple to allow apps to advertise outside marketplaces where users could purchase in-game items. So apple responded by allowing developers to apply to place exactly one text-only (non-hyperlink),... See more
But until Substack makes it clear that it will take proactive steps to remove hate speech and extremism, the current size of the problem isn’t relevant. The company’s edgelord branding ensures that the fringes will continue to arrive and set up shop, and its infrastructure creates the possibility that those publications will grow quickly. That’s... See more
I had countless conversations with reporters in the pre-Elon Musk Twitter era who could not fathom doing their jobs without the site, who insisted that Twitter was where sources and scoops and true insight lay. It was utterly wrong and also completely understandable in a way that made arguing about it futile: Twitter could feel like a direct... See more
if nothing else, video game development is a series of concessions and tough decisions. There's that perfect game you WANT to make... and then there's the game you CAN make. Sometimes, if the gods smile on you, those two are very close.