Horizon: Forbidden West has sold about 8.4 million copies, and The Last of Us Part 2 has shifted over 10 million. For Sony, both of these games are profitable â but âfor Sonyâ is doing a lot of work in that sentence. For any other publisher, turning a profit from these games would have been a lot harder, because the economics of being a platform... See more
As we embrace this offline renaissance, we have an opportunity to redefine the real world and create an era where personal connections thrive, leaving behind the shallow realm of repetitive content and fragmented communities. It is up to us, the silent majority, to reimagine the offline world for a new generation that is outside of both centralized... See more
âJournalists are in general a bunch of insecure overachievers, so being in one âroomâ with your âpeersâ giving you constant feedback and information creates a truly awful petri dish in which the most terrible forms of groupthink thrive,â says Polgreen. âIt can be very hard to resist for reporters, which makes it tough for editors to reorient their... See more
so long as Larian is generating enough revenue to make payroll, Vincke can operate the business in whatever fashion he chooses. The downside, of course, is that a single flop could completely tank Larian â hence the three years of early access.
Here are the two most significant features Firecracker lacks:
Dynamic memory management - Firecracker's RAM footprint starts low, but once a workload inside allocates RAM, Firecracker will never return it to the host system. After running several workloads inside, you end up with an idling VM that consumes 32 GB of RAM on the host, even though it
Instead of spending time planning and concocting roadmaps, replace that activity by talking to current or potential customers on how their lives can be improved, and letting that determine your next feature. Injecting the actual customer who uses the software into the development process is key to creating value. The more proxies you have between... See more