In the heady days of the millennial media startup boom of the 2010s, the sense that large social platforms would pay publishers for content and create a new class of lucrative digital media outlets was pervasive and unquestioned. And in those early years, no one knew which platforms would succeed. It is almost impossible to believe, but there was a... See more
âWe realized rasterization was reaching its limits,â he said, referring to the traditional, widely used method of rendering a 3D scene. â2018 was a âbet the companyâ moment. It required that we reinvent the hardware, the software, the algorithms. And while we were reinventing CG with AI, we were reinventing the GPU for AI.â
A walk-n-talk works like this: gather 5-10 curious, kind, generous, patient, inspiring people and set a walking course through the countryside for a week, plus or minus a day or two. A week works well because it may take a day or two or three for people to open up, for the so-called âsituational extrovertsâ to fully emerge from their shells, for... See more
Horizon: Forbidden West has sold about 8.4 million copies, and The Last of Us Part 2 has shifted over 10 million. For Sony, both of these games are profitable â but âfor Sonyâ is doing a lot of work in that sentence. For any other publisher, turning a profit from these games would have been a lot harder, because the economics of being a platform... See more
Very early, I had a teacher who told me, âYou have to choose carefully what you want to say. You canât just say everything is wrong. People wonât like it.â So, I praise a lot of people all the time. I say what is good. I could stand on stage and say, âYou are all ignorant,â but I donât. I say, âI donât know either.â So, I think itâs best to avoid... See more