"We have a lot of exposition in this game and we didn't want the player locked into these increasingly repetitive gameplay conversations," Maloney explained. "We needed more varied ways to relay exposition; also, it's fun to grill and interrogate people."
In the finished version, Saga sits at her profiling table and receives something akin to... See more
We’re inspired by our city and everything in it — the most ancient social network that has stood the test of time. The art, fashion, and the city’s magical ability to connect us at the right time, night or day. Hundreds of different places to hang out, be inspired, meetup, or split up.
A walk-n-talk works like this: gather 5-10 curious, kind, generous, patient, inspiring people and set a walking course through the countryside for a week, plus or minus a day or two. A week works well because it may take a day or two or three for people to open up, for the so-called “situational extroverts” to fully emerge from their shells, for... See more
The reason so much of the news media sucks is they aren’t writing for you. They’re writing for their sources in Washington, for the industries they cover, for rich people, and for fancy awards committees. Just take a look at the ads they run: for investment banks, defense contractors, oil companies. Unless you’re in the market for any of these... See more