But until Substack makes it clear that it will take proactive steps to remove hate speech and extremism, the current size of the problem isn’t relevant. The company’s edgelord branding ensures that the fringes will continue to arrive and set up shop, and its infrastructure creates the possibility that those publications will grow quickly. That’s... See more
I know the founders of an AI chip company that taped out and got working chips on their first go. They got their chip done, it’s pretty solid. Chip has great perf and is super power efficient, a solid delivery. I knew they'd nail it and they did.
The SW story is a train wreck, though. The problem basically was that they couldn’t hire any good SW... See more
Sony earns a cut of the sales of third-party games on PlayStation, which of course it gets to keep with first-party games – meaning that its own games can justify very large budgets more easily, as they generate more revenue per unit sold. A further justification for taking this kind of risk on high development costs is that the games themselves... See more
please take a moment to read Jeff Atwood's and Joel Spolsky's introductions of Stack Overflow.3 Did you notice what I did? Both describe Stack Overflow as the solution to a very specific problem: programming knowledge locked up in minds and forums whence it's difficult to retrieve. They also explain how they intend to solve the problem including... See more
Part of Google's perceived aura (IMHO) when they started was that they seemed to be like the nebulous group of pre-Web Internet-savvy techies. Which were a smart group, tending towards altruistic and egalitarian, and wanting to bring Internet goodness to people, and onboard people into Internet culture. What seemed like one sign of this was times... See more
We’re inspired by our city and everything in it — the most ancient social network that has stood the test of time. The art, fashion, and the city’s magical ability to connect us at the right time, night or day. Hundreds of different places to hang out, be inspired, meetup, or split up.
Gaming is a hits-driven business, where the biggest productions cost hundreds of millions of dollars and need to find a way to recoup their sizable investments. As a result, the companies behind these massive games look for as many ways as possible to mitigate risk, either by copying popular trends (like the battle royale craze of the late 2010s)... See more