Battle Royale games are probably the perfect example of cybernetic drives towards referential objects. I want the crown at the end. To get there, I must find the golden chests, to shoot people better... before they shoot me.
It’s the cleanest finite loop. One person stands alone, crowned. And then we replay. Each previous loop I participated in,... See more
The basis for any approach to self-transformation is an ever-increasing awareness of reality and the shedding of illusions,” writes Erich Fromm in The Art of Being. He refers often to awakeness, to making conscious what is repressed. To not just hearing, but listening. Not just seeing, but looking, watching. You can do this anywhere, with anything.... See more
As we are fed more content, we are pushed deeper into algorithmic niches. In return, we are encouraged to engage with more extreme and polarizing identifiers because it is more labelable, more indexable by the machine — the creation of the “Island". On this island, the slang, in-jokes, and archetypes which emerge as a community develops in... See more
"We remember the past as being better than it actually was. We treat the present moment as far worse than it actually is." Oh my! I could cite so many objectively acknowledged events that negate both of those ideas. However, I'll just defer to Elwood P. Dowd who said, "Years ago, my mother used to say to me, she'd say 'In this world, Elwood, you... See more
Die Hard asks naive but powerful questions: If you have to get from A to B —that is, from the 31st floor to the lobby, or from the 26th floor to the roof—why not blast, carve, shoot, lockpick, and climb your way there, hitchhiking rides atop elevator cars and meandering through the labyrinthine, previously unexposed back-corridors of the built... See more