You’ll also need to target high-value activities and relationships that still trigger unhealthy stress. This involves resetting the expectations of colleagues, clients, and even family members for what and how much you’re willing to take on, as well as ground rules for working together.
I like thinking of people as vessels, which provides a refreshing counterbalance to the well-trodden “great man theory”. Rather than viewing people as agents of change, I think of them as intermediaries, voice boxes for some persistent idea-virus that’s seized upon them and is speaking through their corporeal form. You might think of this as “great... See more
Stickiness = Daily Active Users / Monthly Active Users
S = DAU/MAU
It asks, "Of the members who were active in the last 30 days, how many are active today?"
I love that it removes inactives and focuses on the depth of engagement amongst your active members.
C. THI NGUYEN: The way I navigate the world right now is I’ve developed a fair amount of defensive suspicion about certain kinds of pleasure. A marker of design game-like systems is that they’re very pleasurable to operate in.
Option #2: The involved approach: If your product requires the curation of information from a user, a nice way to begin the onboarding process is to promise the personalisation of the experience based on the answers to a few questions about them.
The community life cycle goes through the seed phase (beginnings of the community where you design and craft the experience), growth phase (community starts to organically grow and engage), maturity (the community becomes well-established), and pollination (the community breaks down into subcommunities).
No one can stop you from using cryptocurrency. Centralized payment services, on the other hand, can freeze accounts or prevent transactions from being made.
How you design for the ‘Aha’ moment is by providing a blend of information & personalization to get the user to the activation metric. The ‘Aha’ moment can happen at any point within the product, but your goal as a designer, PM, or engineer is to make that point come as soon as possible.