reading, watching & listening to
sharing a selection of things I'm reading and find thought provoking
reading, watching & listening to
sharing a selection of things I'm reading and find thought provoking

beautifully written.

A game must teach you new skills only when appropriate, get you to care about a goal, and of course help you have fun. Why are games so good at this when software is so poor at it? This talk teaches you how to build fun software applications.

this was a beautifully honest retrospective

fascinating historical perspective.
our ancestors experienced day-to-day unpredictability (you could die from childbirth, starvation was a constant threat, etc…) but global stability (if your parents were peasants, you’d prob be a peasant).
modern humans inverted that - routine defines us but there is global instability (the world is constantly changing - technology, climate, politics)
other weird things about modern life:
children teach their parents how to use tools that are critical to thriving in modern society, a complete inversion of the transmission of knowledge through generations.
non-local social comparison - we compare ourselves to billions of people, not a few hundred in close proximity to us.
we are distanced from nature, whereas for generations before survival was tied to understanding the natural world.