weekly Go Flip Yourself
roundup links to share every week on k7v.in and flana.substack.com
weekly Go Flip Yourself
roundup links to share every week on k7v.in and flana.substack.com
But Haidt also spends a fair amount of the book exploring a comprehensive moral matrix (fascinating) along with the need for the divine—or specifically, a need to belong to something bigger than ourselves, balanced by a hunger for awe. He spends a fair number of pages exploring (and gently denouncing) the New Atheist movement for (willfully) misunderstanding the role of religion in peoples’ lives—he points out that people are motivated to show up for each other not because of shared beliefs but because of belonging. Absent something to belong to, we are adrift.

which is exactly my own experience; and why/ how I came to work on Objet:
Early on, I used to be pretty dumb about stuff shocks. I hate moving, and each time I moved, I’d swear that I’d never collect so much crap again. But each time, as I unpacked my life and settled into a new place, stuff would creep back in. Somewhere along the way — perhaps it was the 5th or 6th move — I got more sophisticated in thinking about my stuff, and started managing the isolation/interdependence tradeoff more carefully.
can’t agree more with that solution:
Instead, I believe you have to think about individual lifestyle elements down to things like knives and shoes. You have to put more thinking into every act of ownership. This thinking doesn’t just add value inside your head. It adds value outside your head, to the stuff itself. Your stuff gets smarter. More information — the output of thinking — gets embodied by it.
nailed down:
It isn’t the quantity of stuff in your life that matters. What matters is how smart the stuff is and whether it is smart in service of your needs.
That can explain why things always seem bad and why things always seem like they’re getting worse. Which is exactly what we see in the data: every year, people say that humans just aren’t as kind as they used to be, and every year they rate human kindness exactly the same as they did last year.
If I’m right, people’s colorful theories of the End Times come second. What comes first is the conviction that the world’s problems are brand-spanking-new. And that conviction is stunningly consistent across time.
“Happiness is all gone,” says the Prophecy of Neferty, an Egyptian papyrus from roughly 4000 years ago. “Kindness has vanished and rudeness has descended upon everyone,” agrees Dialogue of a Man with His Spirit, written at around the same time. “It is not like last year […] There is no person free from wrong, and everyone alike is doing it,” says the appropriately-named Complaints of Khakheperraseneb from several hundred years later. And some unknown amount of time after that, the Admonitions of Ipuwer reports that actually things just started going to hell. “All is ruin! Indeed, laughter is perished and no longer made.” Worst of all: “Everyone’s hair has fallen out.”
In my conversation with Crowley, we discuss his latest startups, convergence of new technologies, and what it means for the future. We get into a conversation about AI, our children, and entrepreneurship. He talks about attempting to make sense of it all while staying true to his original mission: building things that help people better experience the world around them.
What kids are dying from today are mainly car crashes and suicides, not playing outside unsupervised with friends. Parents are worrying about the wrong causes of injuries and harm. In fact, the very strategies that parents use to try to keep their children safe – driving them around, maximizing supervision, and minimizing freedom – are unintentionally increasing the likelihood of injuries and even death.
The solutions are both simple and hard. We know what children need to thrive. The three key ingredients necessary for thriving play environments are Time, Space, and Freedom.
