quest
taking a quest also implies taking control of the narrative. you are the one with the controller in your hand. you are the one to move your avatar around from a to b, progress things along or stay stagnant. you are choosing your own adventure and controlling the pace. you can’t blame any one else for where you are, you just have to figure out what
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your identity does not have to be cohesive, your story doesn’t have to flow. you do not need to be neatly packaged in a way that other people understand
you have to stop living for your synopsis, the summary we try to piece together in our minds when we imagine people explaining us or evaluating who we are.
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I’m a big fan of the quote - draw the dots today, and connect them tomorrow. being led by your curiosities and interests and values might not make sense right now, but as long as you’re staying generally healthy and well, then seeing how they all link up isn’t you’re responsibility right now.
taking on a quest implies meandering. not rushing to get to the end of the game, but enjoying every moment of it. every side character and quest you meet, every detour you take, every experience point you earn through challenges.