A startup's initial problem is usually what the product should be and how to get the first users. It may sound like those are two problems, but they're not. Ideally you solve them simultaneously, and the process of trying to get users shows you what the product should be.
Paul Grahamx.comA startup's initial problem is usually what the product should be and how to get the first users. It may sound like those are two problems, but they're not. Ideally you solve them simultaneously, and the process of trying to get users shows you what the product should be.
In a classic startup, product design and marketing are the same thing. You figure out what your friends want. That gives you the design. But if you execute well, it also gets you your initial set of users: your friends.
Paul Grahamx.comA good reminder for builders is that someone adopting your product happens in two moments. 1️⃣ awareness 2️⃣ low-friction first use. People use products when they *need* them.
As an example, someone pitched me their pre-release “ai-native photoshop” the other day. I went to the site and roughly got the idea. It helped... See more
Guillermo Rauchx.comFirst time founders are obsessed with product.
Second time founders are obsessed with distribution.
Justin Kanx.com
"The very best startup ideas tend to have three things in common: they're something the founders themselves want, that they themselves can build, and that few others realize are worth doing."
Paul Graham on how to get startup ideas: https://t.co/Mg8bnJHWEF
The point of a startup is to make usable technology for others. When you make software, you have to watch at least 10 people use it. Sit next to them and say absolutely nothing. Force yourself to marinate in the failure of your product design.
Every version 1 of any software will be absolutely destroyed by first... See more
Garry Tanx.com