“That’s a game character’s life, too,” Sam said. “The world of infinite restarts. Start again at the beginning, this time you might win. And it’s not as if all our results were bad. I love the things we made. We were a great team.”
Gabrielle Zevin • Tomorrow, and Tomorrow, and Tomorrow: A novel
Game designers tend to believe that mechanics are primary; artists tend to believe the same about aesthetics; engineers, technology; and writers, story.
Schell • The Art of Game Design: A book of lenses
“Is it technically possible to build this game?”
Schell • The Art of Game Design: A book of lenses
There is a time for any fledgling artist where one’s taste exceeds one’s abilities. The only way to get through this period is to make things anyway. And it is possible that, without Sam (or someone like him) pushing her through this period, Sadie might not have become the game designer she became. She might not have become a designer at all.