(9/15) See, I never knew this before, but if nothing else, video game development is a series of concessions and tough decisions. There's that perfect game you WANT to make... and then there's the game you CAN make. Sometimes, if the gods smile on you, those two are very close.
Ian Walker • I wish it didn’t take federal crimes to see video games mid-development
Peter Hagen added
Sadie knew that the key to making a video game on limited resources was to make the limitations part of the style.
Gabrielle Zevin • Tomorrow, and Tomorrow, and Tomorrow: Give the #1 bestseller to everyone you love this Christmas
Anthony Van Den Bossche • «Writing as pollinating», a conversation with Alice Bucknell
Kes added
Is it better to omit this truth, to pretend that resources are infinite, as many games do, or to force the player to contend with the scarcity and violence intrinsic to manufacturing? It would be disproportionate to conclude that merely representing the dynamic implies that the game endorses it. And yet, Animal Crossing doesn’t decry the practice e
... See moretheatlantic.com • The Quiet Revolution of Animal Crossing
Jonathan Simcoe added
Nabeel Qureshi • Nabeel S. Qureshi
sari added
Goals, ability, and environment: these are the means by which game designers practice their art.