i don't really know how to articulate this but gamedev programmers are on an entire other level to non-games programmers
repeatedly needing to solve problems that have never existed before, because the world you're creating them in has never existed changes you as a person
christina 死神x.comIf building something great isn’t painful, you’re probably not building the best you can. Arguments, mis-steps, fights, back-tracking, re-discovering, frustration, throwing it away, trying again - these are all painful requirements for build a great product.
Tuomas Artmanx.comI've been thinking a lot about this, and this is why I think designers are toping the chart.
Design as a practice is uniquely difficult to quantify, and design work in it of itself is even harder to verify.
Take code for example, it either works or it doesn't, it compiles or it breaks. But ... See more
Lucas Crespox.com