updated 1y ago
Worlds in Waiting
- Lorecraft is how you design and manage organizations where all the dull and boring stuff is increasingly being automated away, and what’s left of management and leadership functions is increasingly just the interesting and hard to automate stuff. This is the hypothesis of lorecraft as a genuinely new managerial capability.
from Lands of Lorecraft by Venkatesh Rao
Severin Matusek added
- A significant share of architectural energy is spent on reducing or avoiding lock-in. That's a rather noble objective: architecture is meant to give us options and lock-in does the opposite. However, lock-in isn't a simple true-or-false matter: avoiding being locked into one aspect often locks you into another. Also, popular notions, such as open s... See more
from Don't get locked up into avoiding lock-in by Gregor Hohpe
Andrés added
Tight feedback loops are excellent tools for optimizing efficiency (eg, of understood production processes, operations, or distribution funnels). But if we’re dogmatic in adhering to a fixed feedback loop periodicity, we preclude ourselves from undertaking larger scale projects (the space program that reached the moon does not get fu
... See morefrom Metrics, Incrementalism, and Local Maxima by Andrew Kortina
sari added