added by sari · updated 2y ago
Why the next big consumer platforms are social games
- We’re already seeing this unbundling of consumer platforms starting within communities that have a deep affinity and sense of identity, and are not well served by general purpose social networks – for example, gaming communities assembling in virtual worlds such as Minecraft and Roblox and using Discord to communicate, communities that coalesce aro... See more
from Investor survey results: Upcoming trends in social startups by Arman Tabatabai
sari added
- Social networking as we know it relies on content consumed in the past tense. Photos, videos, tweets, are all a part of our lives that are captured first and then shared or consumed by others afterwards. Gaming, on the other hand, is inherently a real-time social experience, whether it is with friends playing together online or streamers broadcasti... See more
from Mapping The Gaming and ESports VC Landscape by White Star Capital
sari added
- Games also continue to be a de facto social network. They’re the only kinds of social networks that don’t have to overcome strong network effects to challenge incumbent social networks. If you can consider Fortnite a “social network,” Fortnite grew to 100 million MAU faster than any conventional social network because it was bootstrapped by the gam... See more
from Investor survey results: Upcoming trends in social startups by Arman Tabatabai
sari added