Why Everything Is Becoming a Game
Kaczynski’s actions, though unforgivable, can teach us as much about gamification as his philosophy. His red herrings lured people away from what they actually sought, and, as we shall see, this is the greatest danger of gamification.
Gurwinder • Why Everything Is Becoming a Game
Companies that exploit our gameplaying compulsion will have an edge over those who don’t, so every company that wishes to compete must gamify in ever more addictive ways, even though in the long term this harms everyone. As such, gamification is not just a fad; it’s the fate of a digital capitalist society. Anything that can be turned into a game s
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Respect is so important to humans that it’s a key reason we evolved to play games. Will Storr, in his book The Status Game , charted the rise of game-playing in different cultures, and found that games have historically functioned to organize societies into hierarchies of competence, with score acting as a conditioned reinforcer of status. In other
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We desire respect as our basic needs are satisfied
The tone was generally utopian, because back then gamification seemed to be mostly a force for good. In 2007, for instance, the online word quiz FreeRice gamified famine relief: for every correct answer, 10 grains of rice were given to the UN World Food Programme. Within six months it had already given away over 20 billion grains of rice. Meanwhile
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Game features are even more pervasive in the digital world. In little over a year, the Chinese shopping app Temu has exploded in popularity thanks to its “play to pay” model: as users browse deals they’re presented with puzzles to solve, roulette wheels to spin, and challenges to complete, which reward them with credit and special offers. Unsurpris
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All the things a gamified world promises in the short term — pride, purpose, meaning, control, motivation, and happiness — it threatens in the long term. It has the power to detach people from life itself, rewriting their value systems so they favor the recreational over the real, and the next moment over the rest of their lives.
Gurwinder • Why Everything Is Becoming a Game
Kaczynski’s theories eerily prophesize the capture of society by gamification. While he overlooked the benefits of technology, he diligently noted its dangers, recognizing its role in depriving us of purpose and meaning. Today the evidence is everywhere: religion is dying out, Western nations are culturally confused, people are getting married less
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Finally, the fifth rule is to choose immeasurable rewards over measurable ones. Seeing numerical scores increase is satisfying in the short term, but the most valuable things in life — freedom, meaning, love — can’t be quantified.
Gurwinder • Why Everything Is Becoming a Game
explains why so many young men have lost themselves in video games, and are no longer in employment or relationships. The false signals they’re getting from video game progress, combined with the sexual reward of online porn, are convincing their dopamine pathways that they’re winning in life, even as their minds and futures atrophy.
It’s easy to pe
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