added by sari · updated 2y ago
What’s happening in esports: Drivers, trends, and opportunities
- Brand partnerships account for ~60% of esports revenue, and possibilities for customized in-game content and collaborations abound
from What Is Esports? (And What It Means for Business) by Trends
sari added
- Despite skepticism, gaming is big & rapidly growing: $152bn and ~10% CAGR. Netflix said “We compete with (and lose to) Fortnite more than HBO”. Very few business models work in gaming other than simply building successful games: most of the money in the industry stays with the game developers/publishers and the major gaming/streaming platforms.
from What VCs Don't See: Why We're Bullish on Gaming Startups by NFX
sari added
- Gaming as a talent and audience opportunity: Collaborations with gaming influencers and streamers, Investments in esports leagues and brands, Label imprints and management arms focused on gaming and esports,
from 15 ways to incorporate gaming into your music strategy by Cherie Hu
sari added