Universal Principles of Design, Revised and Updated: 125 Ways to Enhance Usability, Influence Perception, Increase Appeal, Make Better Design Decisions, and Teach through Design
William Lidwell, Kritina Holden, Jill Butler
amazon.com
Universal Principles of Design, Revised and Updated: 125 Ways to Enhance Usability, Influence Perception, Increase Appeal, Make Better Design Decisions, and Teach through Design
William Lidwell, Kritina Holden, Jill Butler
amazon.comExpository advance organizers are useful when audiences have little or no knowledge similar to the information being taught.
A key lesson of feedback loops is that things are connected—changing one variable in a system will affect other variables in that system and other systems. This is important because it means that designers must not only consider particular elements of a design, but also their relation to the design as a whole and the greater environment.
Consider progressive lures like highlighting, entry point greeters, and popular offerings visibly located beyond the entry point to get people to enter and progress through.
The ratio of relevant to irrelevant information in a display. The highest possible signal-to-noise ratio is desirable in design.
Positive reinforcement increases the probability of a behavior by associating the behavior with a positive condition; pulling the lever on a slot machine results in positive visual and auditory feedback, and a possible monetary reward. Negative reinforcement increases the probability of a behavior by associating the behavior with the removal of a n
... See morethat is, as horror vacui increases, perceived value decreases.
and mental models of how people interact with systems (interaction models).
An activity will be pursued only if its benefits are equal to or greater than the costs.
Popularized by Malcolm Gladwell in his book The Tipping Point, the term stickiness refers to the ability of certain ideas to become lodged in the cultural consciousness. Stickiness applies to anything that can be seen, heard, or touched — slogans, advertisements, and products. Six variables appear to be key in the creation of sticky ideas: