Trashing Cards | Dune: Imperium – Uprising
Yes, skill trees do assume some level of linear, top-down progression as opposed to completely open-world exploration. But from a game-design perspective, one of the main benefits of skill trees is that they distribute complexity more incrementally over the course of a game, instead of dumping all possible abilities or powers onto a player’s... See more
Water & Music • Rethinking “gamification” for DAOs
Remember, you have no idea that the board exists and you can only see what is on the left hand side i.e. the characters you press and the sequence. You will almost certainly be shocked by the speed at which you have lost the game. You’ll probably scribble down their sequence as some sort of magic sequence for you to re-use. However, every time you... See more
medium.com • On Being Lost
The players are the guardian spirits of the tribe whose existence is threatened by the blood borne warriors and their demon masters.
The tribe settling on a hex generate essence that the players share as a pool and use to activate their powers. Each hex generates one or more red (aggression), green (nurture), blue (flux), or black (chaos) essence.
Se
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