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The Addiction Economy
You might also be aware that all this is delivered by means of “persuasive design”—an umbrella term for an armory of psychological techniques borrowed directly from the designers of casino slot machines, for the express purpose of encouraging compulsive behavior. One example among hundreds is the ubiquitous drag-down-to-refresh gesture, which keeps... See more
Four Thousand Weeks: Time Management for Mortals
The goal isn’t entertainment. The goal isn’t even distraction. The goal is addiction4.
Tommy Dixon • How to end your extremely online era
This current manifestation of the internet and consumer technology is insidiously powerful because of the way that it can mimic these loops that evolved for other things and were necessary for our survival. They’re now essentially being co-opted by a sort of fake system. The tech systems have gotten so good at mimicking these ancient reward
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