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State of Play: Six Trends Revolutionizing Games | Andreessen Horowitz
Nearly 40% of gamers make 6+ friends a year in online gaming, and the introduction of cross-platform and cloud-based gaming has enabled users to connect more freely without hardware restrictions. Game publishers are moving away from single player-based storylines and towards multiplayer worlds that allow gamers to connect more than they compete.
Lerer Hippeau • What’s happening in esports: Drivers, trends, and opportunities
Fortnite had a number of rare attributes. It was the first mainstream AAA game that could be played on any nearly major gaming device globally, including two generations of PlayStations and Xboxes, the Nintendo Switch, Mac, PC, iPhone, and Android. The title was also free, which meant players didn’t have to buy multiple copies to be able to play on... See more
Matthew Ball • Interchange Tools + Standards and the Metaverse — MatthewBall.co
The previous misconception of a male gamer playing alone in his mancave for hours on end is now dead
Courtside Ventures • Why Video Games are the Next Big Social Network
As we expand social networks into new dimensions, it's clear the social and gaming are colliding.
Lawson Baker • Notion – The all-in-one workspace for your notes, tasks, wikis, and databases.
From what we have seen thus far during the recent weeks and months, gaming is not only enormous, but it is currently exploding in the COVID-19 era of social distancing.