Saved by sari
Spatial Software
This isn’t new to culture — this is culture. The difference is that software now mediates a significant share of our experience within and between worlds. And software that affords presence or spatial awareness — from a simple video chat app to a more immersive game-like product — can establish a type of proximity between individuals, or even betwe... See more
Marc Geffen • The Minimum Viable Metaverse
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We use the words “digital” and “virtual” interchangeably, but consider their roots. Within digital is “digit,” a number; a digital world is one that is composed of math instead of matter. Within virtual is “virtue,” an ideal that condones a range of possible actions. A “virtual space” then isn’t just a digital one, it’s one that’s void of pre-condi
... See moreMichael Dean added
Thus my definition: the Metaverse is the set of experiences that are completely online, and thus defined by their malleability and scalability, which is to say that the Metaverse is already here. Sure, today’s experience is largely denominated by text and 2D, but video is already a major medium, first in the form of entertainment and now a vital to... See more
stratechery.com • The Great Bifurcation
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Take the humble “document” as an example. For decades, document editing programs like word processors effectively emulated a printed sheet of paper, onto which the user typed with an emulated typewriter. Other software tools like spreadsheets did better, managing to escape complete skeuomorphism in favor of an infinite canvas. Notion is another goo... See more
Linus Lee • How we create | linus.coffee
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Especially on the web, we are used to a a kind of a document metaphor that, the web is just built for, which is a kind of a vertically scrolling infinite page. Infinite canvases are essentially like a different document format. This idea of that there are two dimensions, or almost three. You know, you can move left, you can move right, you can move... See more
Muse • Infinite canvases with Steve Ruiz // Metamuse podcast episode 59
Tanuj added
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4) Virtual Platforms: The development and operation of immersive digital and often three-dimensional simulations, environments, and worlds wherein users and businesses can explore, create, socialize, and participate in a wide variety of experiences
Matthew Ball • A Framework for the Metaverse — MatthewBall.vc
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In the Meta promotional video, we see numerous sequences where users are actively exploring a fully virtual environment—particularly when playing games or exercising. Needless to say, this requires a lot of empty space to make it work in practice. Having a fencing match with a virtual opponent in the middle of a tropical rainforest may sound appeal... See more
Steven Johnson • Serendipity and the Metaverse
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