These economies are not only just places where community members play, but also worlds in which they have financial upside, ownership over revenue generating businesses & valuable digital assets, and defined jobs & responsibilities.
Player retention in gaming is everything. Despite this, publishers optimize for company profit at the cost of player value and well-being. They are able to do this due to their end-to-end ownership and control over the development, distribution, and management of games.
Through token incentives and community ownership, we are able to unbundle the role of a publisher through a bottom-up set of contributors, players, and guilds which instead drive worldbuilding, product development, and governance.
For these virtual economies to retain its community members, they must fairly and transparently make decisions that have serious economic implications to their citizens such as:
While the legacy metrics place an emphasis on “how many players does your game have”, we believe P2E ecosystems need to focus on “who are the players and contributors”. As such we highly encourage P2E ecosystems to carefully curate it’s early community members and players. This can be done via manual whitelisting and other measures such as gated... See more