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Paco Coursey - ui.land
The prevailing dogma is that startups should ship and iterate as quickly as possible. Scott believes that’s often counterproductive. You need to “surprise and delight” your customers to create a product that grows organically. You can’t do that by simply meeting a user’s expectations; you must surpass them. Doing so takes time and polishing.
Mario Gabriele • Modern Meditations: Scott Belsky
Lesson #2: Strive for a great UX and a good-enough UISimply put, how things work matters more than how they look. This is especially true in the early stages of a product when you have supportive early adopters.On the other hand, a “good-enough” UI is … good enough, especially since it can be more subjective. For example, color and font schema can ... See more
Every • What I Learned at Clubhouse - Every
The dominant school of thought when it comes to UI design in tech, at least that I’ve grown up with the past two decades, has centered around removing friction for users in accomplishing whatever it is they’re trying to do while delighting them in the process. The goal has been design that is elegant, in every sense of the word: intuitive, ingeniou... See more
Eugene Wei • Seeing Like an Algorithm — Remains of the Day
find your conceptual models simplicity is saying no framing is magic consistency compounds chaos is rarely a bad thing change is the only way joy is the real legacy
Fabricio Teixeiralessons.design
Design is a funny word. Some people think design means how it looks.
But of course, if you dig deeper, it’s really how it works.
But of course, if you dig deeper, it’s really how it works.
Julie Zhuo • The Looking Glass: Higher Level Design
The success or failure of a product is less about the technology and more the user’s experience of the technology. Be sure to find, keep, compensate, and celebrate those that are pushing the world of UX/UI forward. In the world of web services, design can no longer be outsourced or relegated to a department. As interfaces become companies, d
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