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“Why do 99% of people struggle to get past the first mile in their creative projects? How could I join the 1% that actually make things?”
After a decade of introspection, creative attempts and reading, I found an answer that worked for me. Overcoming the barrier to freeform creation has felt like one of the best things that’s happened in my life.
If... See more
After a decade of introspection, creative attempts and reading, I found an answer that worked for me. Overcoming the barrier to freeform creation has felt like one of the best things that’s happened in my life.
If... See more
Scott Stevenson • How to Finally Make Something



Revisiting @G_S_Bhogal’s superb Why Everything is a Game
His guide for good games—choose:
1. long term games over short-term
2. hard games over easy
3. positive-sum games over zero-sum
4. Atelic games over telic (to enjoy > to win... See more
𝙁𝙧𝙚𝙚𝙝𝙤𝙤𝙙 & 𝙘𝙤𝙣𝙨𝙩𝙧𝙪𝙘𝙩𝙚𝙙 𝙨𝙩𝙧𝙪𝙜𝙜𝙡𝙚𝙨
More from C Thi Nguyen »
“And Suits offers the following definition of what it is to play a game. He says, “To play a game is to voluntarily take on unnecessary obstacles for the sake of making possible the activity of overcoming them.” …
And the way I think of [games] sometimes, after Suits, is that games are
... See more